C, C++

Course Overview

The C and C++ Programming course at NexGen Pro Academy equips beginners and intermediate learners with a solid foundation in both structured and object-oriented programming. Starting with C, students learn core concepts like syntax, logic building, and memory management. The course then advances to C++, introducing OOP principles such as classes, inheritance, and polymorphism. Through hands-on exercises and mini projects, learners enhance coding skills and prepare for academic, competitive, and career-oriented programming challenges.

Objectives

Trainer Name

Course Duration

2-3 Months

Course Mode

Online & Offline

Curriculum

C Language

Fundamentals in C
  • Program
  • Programming
  • Programming Languages
  • Types of software
  • Introduction to C
  • History of C
  • Features of C
  • Applications of C
  • Character set, ASCII Table
  • Tokens
  • Keywords
  • Identifiers & Naming Rules
  • constants
  • Data Types
  • Type Qualifiers
  • How does the data stored in Computers Memory
  • Variables
  • Variable Declaration
  • Variable Assignment
  • Variable Initialization
  • Comments
  • Defining Constants
  • MCQs
  • Arithmetic operators
  • Arithmetic expressions
  • Evaluation of expressions
  • Relational operators
  • Logical operators
  • Assignment operators
  • Increment & decrement operators
  • Conditional operator
  • Bitwise operators
  • Type casting
  • Sizeof operator
  • Comma operator
  • Operators Precedence and Associativity
  • Expressions
  • Evaluation of Expressions
  • MCQs
  • Input-Output Library Functions
  • Non-formatted Input and Output
  • Character oriented Library functions
  • Compiler, Linker and Loader
  • Program execution phases
  • Formatted Library Functions
  • Mathematical Library Functions
  • Structure of a C Program
  • IDE
  • Basic programs
  • MCQs
  • Arrays
  • One dimensional arrays
  • Declaration of 1D arrays
  • Initialization of 1D arrays
  • Accessing element of 1D arrays
  • Reading and displaying elements
  • Programs on 1D Arrays
  • Two dimensional arrays
  • Declaration of 2D arrays
  • Initialization of 2D arrays
  • Accessing element of 2D arrays
  • Reading and displaying elements
  • Programs on 2D Arrays
  • Three dimensional arrays
  • MCQs
  • Conditional Control Statements
  • if
  • if-else
  • nested if-else
  • if-else-if ladder
  • Multiple Branching Control Structure
  • switch-case
  • Loop Control statements
  • while
  • do-while
  • for
  • Nested Loops
  • Jump Control structures
  • break
  • continue
  • goto
  • return
  • Programs
  • MCQs
  • String Concept
  • Introduction to String in C
  • Storing Strings
  • The string Delimiter
  • String Literals (String Constants)
  • Strings and Characters
  • Declaring Strings
  • Initializing Strings
  • Strings and the Assignment Operator
  • String Input Functions / Reading Strings
  • String Output Functions / Writing Strings
  • String Input-Output using fscanf() and fprintf() Functions
  • Single Character Library Functions / Character Manipulation in the String
  • String Manipulation Library Functions
  • Programs Using Character Arrays
  • Array of Strings (2D Character Arrays)
  • Programs Using Array of Strings
  • MCQs
  • Understanding Memory Addresses
  • Pointer Operators
  • Pointer
  • Pointer Advantages and Disadvantages
  • Declaration of Pointer Variables
  • Initialization of Pointer Variables
  • Dereferencing / Redirecting Pointer Variables
  • Declaration versus Redirection
  • Void Pointer
  • Null Pointer
  • Compatibility
  • Array of Pointers
  • Pointer to Pointer
  • Pointer Arithmetic
  • Dynamic Memory Allocation Functions
  • Functions
  • Advantages of using functions
  • Defining a function
  • Calling a function
  • Return statement
  • Function Prototype
  • Basic Function Designs
  • Programs Using Functions
  • Scope
  • Recursion
  • Iteration vs Recursion
  • Nested functions
  • Variable Length Number of Arguments
  • Parameter Passing Techniques – Call by value & Call by Address
  • Functions Returning Pointers
  • Pointers and One-Dimensional Arrays
  • Pointers and Two-Dimensional Arrays
  • Passing 1D arrays to Functions
  • Passing 2D arrays to Functions
  • Pointers and Strings
  • Passing Strings to Functions
  • Pointer to Function
  • MCQs
  • Object Attributes
  • Scope
  • Extent
  • Linkage
  • auto
  • static
  • extern
  • register
  • MCQs
  • The #include Preprocessor Directive & User defined header files
  • The #define Preprocessor Directive: Symbolic Constants
  • The #define Preprocessor Directive: Macros
  • Conditional Compilation Directives
  • #if
  • #else
  • #elif
  • #endif
  • #ifdef
  • #ifndef
  • #undef
  • #error
  • #line
  • #pragma
  • MCQs
  • Structures
  • Structure Type Declaration
  • Structure Variable Declaration
  • Initialization of Structure
  • Accessing the members of a structure
  • Programs Using Structures
  • Operations on Structures (Copying and Comparing Structures)
  • Nested structures (Complex Structures)
  • Structures Containing Arrays (Complex Structures)
  • Array of Structures (Complex Structures)
  • Pointer to Structure
  • Accessing structure member through pointer using dynamic memory allocation
  • Pointers within Structures
  • Self-referential structures
  • Passing Structures to Functions
  • Functions returning Structures
  • Unions
  • Differences between Structures & Unions
  • Enumerated Types / enum keyword
  • The Type Definition / typedef keyword
  • Bit fields
  • MCQs
Files
  • Concept of a file
  • Streams
  • Text File and Binary Files
  • State of a File
  • Opening and Closing Files
  • File Input / Output Functions
  • Formatted Input-Output Functions
  • Character Input-Output Functions
  • Line Input-Output Functions
  • Block Input-Output Functions
  • File Status Functions (Error Handling)
  • Positioning Functions
  • System File Operations
  • MCQs
Graphics
  • Initialization of graphics
  • Drawing shapes using pre-defined functions
  • Finding the resolution of screen
  • Setting colors to text and window
  • Font settings
  • Fill styles
  • Basic GUI applications

C++ Language

Basics
  • Introduction to C++
  • Different paradigms of problem solving
  • POP vs OOP
  • Features of Object Oriented Programming Languages
  • Object
  • Class
  • Abstraction
  • Encapsulation
  • Inheritance
  • Polymorphism
  • Dynamic Binding
  • Message Communication
  • Constants
  • Variables
  • Keywords
  • Data types
  • Declaration of Variables
  • Output Stream (cout) & Manipulators
  • Input Stream (cin)
  • Comments
  • Operators
  • Arithmetic operators
  • Relational operators
  • Logical operators
  • Assignment operators & compound assessment operations
  • Increment & decrement operators
  • Conditional operators
  • Bitwise operators
  • Shift operators
  • Type casting
  • Compound assignment operators
  • Address operators
  • Comma operator
  • Pointer operator
  • Size of operator
  • new operator
  • delete operator
  • .*
  • *::
  • ::
  • Control Statements
  • Conditional Control Statements
  • If, if-else
  • nested if-else, if-else-if ladder
  • Multiple Branching Control Structure
  • switch-case
  • Loop Control statements
  • while
  • do-while
  • for
  • Nested Loops
  • Jump Control structures
  • break
  • continue
  • goto
  • return
  • Arrays
  • Strings
  • Structures
  • Pointers
  • Dynamic memory allocation using new and delete
  • Defining a Function
  • Calling a Function
  • Return statement
  • Function Prototype
  • Basic Function Designs
  • Scope
  • Reference variables
  • Recursion
  • Parameter Passing Methods
  • Call by value
  • Call by address
  • Call by reference
  • Function Overloading
  • Default Arguments
  • Inline Functions
  • Defining a Class
  • Creating Objects
  • Access specifiers
  • Accessing Class Members
  • Scope Resolution Operator ( :: )
  • Defining Member Functions
  • Outside the class
  • Inside the class
  • Member function with argument
  • This pointer
  • Passing Objects as Arguments
  • Returning Objects
  • Array of objects
  • Pointer to object
  • Dynamic objects
  • Friend Functions
  • Friend Class
  • Composition
  • Container class
  • Contained class
  • Programs
  • Student Class
  • Employee Class
  • Complex Class
  • Matrix Class
  • Rational Class
  • Circle Class
  • Rectangle Class
  • Constructors
  • Properties of constructors
  • Types of constructors
  • Default Constructors
  • Parameterized Constructors
  • Copy Constructors
  • Constructor Overloading
  • Constructors with Default Arguments
  • Destructors
  • Differences between Member functions & Constructors
  • Differences between Constructors & Destructors
  • Static Data Members
  • Static member functions
  • Constant data members
  • Constant Member Functions
  • Defining Operator Overloading Function
  • Overloading Unary Operators
  • Overloading Binary Operators
  • Overloading Unary Operators using Friend Functions
  • Overloading Binary Operators using Friend Functions
  • Overloading << & >>
  • Programs
  • Class hierarchies
  • Base classes
  • Derived Classes
  • Derived Class Definition
  • Access specifier : protected
  • Types of Inheritance & Programs
  • Single inheritance
  • Multiple inheritance
  • Hierarchical inheritance
  • Multi-level inheritance
  • Hybrid inheritance
  • Multi-path inheritance
  • Constructors in Derived Classes
  • Destructors in Derived Classes
  • Static Binding
  • Dynamic Binding
  • Virtual Destructor
  • Function Overriding
  • Accessing Members using Pointers
  • Virtual Functions
  • Pure Virtual Functions
  • Abstract Classes
  • Virtual Destructors
  • Introduction
  • Advantages
  • Function Templates
  • Over loading function template
  • Class Templates
  • Inheritance Class Templates
  • Types of Errors
  • Benefits of exception handling
  • try, catch, throw keywords
  • Throwing an exception
  • ‘try’ block
  • Catching an exception
  • Exception objects
  • Rethrowing an exception
  • Exception Handling Mechanism
  • Catching all exceptions
  • Nested try blocks
  • File Streams Classes
  • Opening & Closing a File
  • Detection End of File
  • File Pointers & Their Manipulation
  • Sequential Files
  • Random Access Files
  • I-O stream Class hierarchies
  • Unformatted I-O Operation
  • get(), put(), getline()
  • write()
  • in cout
  • cin
  • Formatted I-O Operations
  • width(), precision()
  • fill(), setf()
  • unsetf()
  • Manipulators
  • Manipulator operators
    • Endl, ends
  • manipulator functions
    • setw(), setfill()
    • setprecision()
    • setiosflags()
    • setbase()
    • resetiosflags()
  • User defined manipulators
  • Operator and Overloading
  • Containers
  • vector
  • list, deque
  • arrays
  • forward_list
  • queue
  • priority_queue
  • stack
  • set, multiset
  • map, multimap
  • Algorithms
  • Sorting, Searching
  • Important STL Algorithms
  • Useful Array algorithms
  • Partition Operations
  • Iterators

 

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